orulon.
An independent esports collection

For the love
of the game.

I follow esports. I build things for it.
Tools for catching what was said, exploring the numbers,
and keeping up with the games.

Explore the projects

Selected projects

01 — 03
02 / GAME ANALYTICSIn development

Clair.

A clearer view of competitive League.

An analytics project bringing match, player, and draft data together. Starting with the data foundation: Leaguepedia, Oracle’s Elixir, and ClickHouse.

  • Python
  • ClickHouse
  • Data pipelines

Currently building the data foundation.

03 / MATCH TRACKINGFork / adaptation

Live LoL Esports.

Keep the match in view.

A live League match tracker with team and player stats, objectives, and integrated streams. My adaptation of an existing open-source project.

  • React
  • TypeScript
  • Live APIs

Forked from AndyDanger, with earlier work by Aureom.

Behind the projects

A fan’s curiosity.
A builder’s instinct.

I’m 0xfinder. Orulon is where I keep the software I build around esports — from listening to co-streams to working with match data.

I’m interested in the whole path: collecting messy inputs, making them useful, and giving them an interface I’d want to use.

Explore Kiroku’s source